﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;


public class RotateCircle : MonoBehaviour
{

    public GameObject sprotain;
    private float x = -0.1f;
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
  
        sprotain.transform.Rotate(new Vector3(0, 0, x));
    }
}
